A vampire gunslinger standing beneath a full moon in a gothic frontier town
Outlaw Code Studio / RedM

Vampire
System

A complete standalone supernatural gameplay framework engineered for long-term roleplay servers.

Power has a price.
The mission

A believable supernatural layer. Without sacrificing roleplay.

This is not a cosmetic addon. It is not a gimmick script. It is a living framework where every mechanic has consequences.

Players survive, feed, evolve, and balance supernatural power against constant risk. Every mechanic exists to strengthen roleplay rather than replace it.

Immersion
Balance
Progression
Consequences
Expandability
Core gameplay

Blood hunger is not cosmetic.

It is the continuous survival mechanic at the center of the framework. Blood management becomes a permanent gameplay objective.

  • Dynamic hunger levels
  • Blood drains over time
  • Starvation penalties
  • Death through neglect
  • Feeding restores strength
  • Feeding restores abilities
  • Constant gameplay pressure
Night

The power of darkness.

  • Increased strength
  • Enhanced movement
  • Improved regeneration
  • Greater supernatural power
Day

The world becomes a threat.

  • Severe weakness
  • Sun damage
  • Reduced abilities
  • Constant survival pressure

Buildings, shade, and interiors become environmental protection.

Supernatural powers

Power is earned. Never granted instantly.

Abilities unlock naturally through feeding, survival, activity, and experience. Hunger, exposure, risk, and progression keep every advantage balanced.

  • Enhanced speed
  • Increased melee damage
  • Regeneration
  • Enhanced perception
  • Dark vision

Feed

Restore strength and sustain the character.

Survive

Manage exposure, hunger, and constant risk.

Evolve

Unlock stronger abilities through long-term progression.

Carry the cost

Weak management leads to penalties, weakness, or death.

Combat & consequences

No player becomes unstoppable.

Custom damage scaling, vampire resistances, configurable weaknesses, sunlight vulnerability, and starvation penalties preserve risk versus reward.

Death has weight.

  • Progression loss
  • Hunger penalties
  • Awakening cooldowns
  • Long-term character impact

Consequences encourage thoughtful roleplay rather than reckless gameplay.

Standalone architecture

Built to fit independent server architectures.

No framework dependencies. No economy dependencies. No job framework requirements.

The system is standalone, compatible with independent server architectures, and designed for future expansion.

Configuration

Every server can shape the experience.

  • Hunger rates
  • Feeding values
  • Sun damage
  • Night bonuses
  • Progression speed
  • Ability unlock thresholds
  • Weaknesses
  • Roleplay rules
Commercial security

Designed for protected distribution.

  • Escrow-ready architecture
  • Server validation
  • Protected logic
  • Expandable modules
  • Licensing friendly
  • Long-term maintainability
Future expansion

A foundation engineered for continuous growth.

Vampire ClansBloodlinesVampire HuntersRitualsTerritoriesAncient loreWorld events

The goal is not simply to become a vampire.

The goal is to live with the consequences.

The night belongs to you.